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3D-VFX Artist (Real-time / In-game FX)

HYPE REEL VIETNAM · Hồ Chí Minh
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Type
Full-time
Work mode
On-site
Level
Staff
Industry
Other
Salary
Thương lượng
Location
Thành phố Hồ Chí Minh, Hồ Chí Minh

Overview

  • Create high-quality real-time visual effects for gameplay, characters, UI, environments, and cinematics using Unity (URP).
  • Design, implement, and maintain VFX prefabs, particle systems, materials, shaders, and flipbook animations.
  • Integrate VFX into gameplay, including skills, projectiles, hit reactions, buffs, environmental effects, and UI feedback.
  • Implement and troubleshoot VFX using Unity, including prefabs, Animation Events, Timeline, and C# scripts.
  • Collaborate closely with the Art Director, Game Designers, Programmers, and Tech Artists to deliver polished gameplay experiences.
  • Optimize VFX for mobile and WebGL platforms while maintaining visual quality and performance.
  • Profile and improve performance by reducing overdraw, particle count, draw calls, and memory usage.
  • Organize assets and maintain project structure according to studio pipeline and naming conventions.
  • Create and maintain technical documentation for VFX workflows when required.
  • Bachelor's degree in Multimedia, Animation, Graphic Design, Computer Graphics, or a related field, or equivalent professional experience.
  • Minimum 1 year of professional experience creating real-time VFX for Unity games.
  • Strong portfolio demonstrating real-time gameplay VFX implemented in Unity.
  • Excellent understanding of the 12 Principles of Animation as applied to game VFX, including timing, spacing, anticipation, follow-through, squash and stretch, exaggeration, and secondary motion.
  • Proficient in at least one DCC package such as Blender, Maya, Cinema 4D, or equivalent for modeling, animation, and simulations.
  • Strong experience with Unity Particle System and/or Visual Effect Graph.
  • Good understanding of Shader Graph, materials, textures, blending modes, and render queues.
  • Working knowledge of C# scripting in Unity, including modifying simple scripts, triggering VFX through gameplay events, Animation Events, Timeline, and prefabs.
  • Strong understanding of Unity's component system, prefabs, animation workflow, and scene organization.
  • Strong understanding of real-time rendering optimization, including overdraw, draw calls, texture compression, batching, and memory management.
  • Strong artistic eye for color, composition, timing, motion, and gameplay readability.
  • Ability to work independently and manage assigned tasks with minimal supervision.
  • Good written and spoken English communication skills.
  • Experience writing gameplay-related C# systems for VFX or tools.
  • Experience with HLSL, ShaderLab, or custom shader development.
  • Experience with Houdini for procedural simulations and flipbook generation.
  • Experience developing VFX for mobile, WebGL, or other performance-constrained platforms.
  • Experience using Git or Perforce in a collaborative game development environment.
  • Experience shipping at least one commercial game.

Summary of facts from the official posting. View original ↗

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