← HYPE REEL VIETNAM
3D-VFX Artist (Real-time / In-game FX)
HYPE REEL VIETNAM · Hồ Chí Minh
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Loại hình
Toàn thời gian
Hình thức
Tại văn phòng
Cấp bậc
Nhân viên
Ngành nghề
Ngành nghề khác
Mức lương
Thương lượng
Địa điểm
Thành phố Hồ Chí Minh, Hồ Chí Minh
Tổng quan
- Create high-quality real-time visual effects for gameplay, characters, UI, environments, and cinematics using Unity (URP).
- Design, implement, and maintain VFX prefabs, particle systems, materials, shaders, and flipbook animations.
- Integrate VFX into gameplay, including skills, projectiles, hit reactions, buffs, environmental effects, and UI feedback.
- Implement and troubleshoot VFX using Unity, including prefabs, Animation Events, Timeline, and C# scripts.
- Collaborate closely with the Art Director, Game Designers, Programmers, and Tech Artists to deliver polished gameplay experiences.
- Optimize VFX for mobile and WebGL platforms while maintaining visual quality and performance.
- Profile and improve performance by reducing overdraw, particle count, draw calls, and memory usage.
- Organize assets and maintain project structure according to studio pipeline and naming conventions.
- Create and maintain technical documentation for VFX workflows when required.
- Bachelor's degree in Multimedia, Animation, Graphic Design, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum 1 year of professional experience creating real-time VFX for Unity games.
- Strong portfolio demonstrating real-time gameplay VFX implemented in Unity.
- Excellent understanding of the 12 Principles of Animation as applied to game VFX, including timing, spacing, anticipation, follow-through, squash and stretch, exaggeration, and secondary motion.
- Proficient in at least one DCC package such as Blender, Maya, Cinema 4D, or equivalent for modeling, animation, and simulations.
- Strong experience with Unity Particle System and/or Visual Effect Graph.
- Good understanding of Shader Graph, materials, textures, blending modes, and render queues.
- Working knowledge of C# scripting in Unity, including modifying simple scripts, triggering VFX through gameplay events, Animation Events, Timeline, and prefabs.
- Strong understanding of Unity's component system, prefabs, animation workflow, and scene organization.
- Strong understanding of real-time rendering optimization, including overdraw, draw calls, texture compression, batching, and memory management.
- Strong artistic eye for color, composition, timing, motion, and gameplay readability.
- Ability to work independently and manage assigned tasks with minimal supervision.
- Good written and spoken English communication skills.
- Experience writing gameplay-related C# systems for VFX or tools.
- Experience with HLSL, ShaderLab, or custom shader development.
- Experience with Houdini for procedural simulations and flipbook generation.
- Experience developing VFX for mobile, WebGL, or other performance-constrained platforms.
- Experience using Git or Perforce in a collaborative game development environment.
- Experience shipping at least one commercial game.
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